
Tee Ball
Find a good lie two steps off the green. Place tees in a line from 2 yd to 14 yd from the front of the green, each tee 2 yd further out. Chip one ball to each tee and score by where the ball finishes, not by whether you strike the tee. Play the full ladder with two wedges — 28 shots in all.
Difficulty levels
Setup & execution
Find a good lie two steps off the green. Place seven tees in a line from 2 yd to 14 yd from the front edge, each tee 2 yd further out. Hit one chip to each tee in order, then repeat the full ladder with the same wedge. Change wedges only after both rounds are complete. Judge every shot on where the ball stops, not on how it looked.
Goal
A ball that comes to rest within 3 ft of the tee scores as a hit; anything inside 6 ft counts as a near miss. Farther tees add 4 extra reward points per distinct distance rank, while your pass target still uses the original flat outcome values — finish 5 or more of 14 chips inside 3 ft to pass. Track misses by direction so you can separate carry-distance errors from face-control errors.
Tour context
Shot Scope puts mean proximity from inside 50 yd at 18 ft for a 15-handicap. Finishing 5 of 14 chips inside 3 ft across 2 yd to 14 yd is the proximity control that turns two-shot recoveries into one-putt chances.
Scoring options
Pick how you are rewarded. Each option records different outcomes and feeds different insights.
Classic
You hit the tee or you don't. A miss costs you nothing.
Points
The tee pays triple, a near miss still scores, short hurts most.
Never Short
Come up short and you lose a point. Other misses are free.
More chipping drills
All chipping
ChippingBuckets
Stand a bucket on the green as your aiming point and mark a landing zone around it. Build four stations in a straight line from 3–20 yd — the exact distances and the size of the zone vary by difficulty tier. Hit 5 balls from each station with two different wedges — 40 shots total. Score 1 point every time the ball first lands inside the zone. Track your points per wedge to find out which club performs best at each distance.
ChippingLand It Low
Hit low-trajectory chip-and-run shots with the lowest-lofted wedge you trust. Land balls inside a chipping ring set 2, 4, or 6 yds onto the green depending on difficulty, with rollout reference discs at 10 and 15 yds. The ring shrinks as the tier rises. Complete three rounds and track how efficiently you can land six balls inside it.
Chipping Premium optionsLine in the Sand (Chipping)
Draw a line in the turf and chip to targets from 3-24 yd, scoring each shot by whether the club bottoms out on or just after the line.