Line in the Sand (Chipping)

Draw a line in the turf and chip to targets from 3-24 yd, scoring each shot by whether the club bottoms out on or just after the line.

Chipping Beginner ~15 min 4 difficulty levels

Difficulty levels

~15 min

Setup & execution

Draw a straight line in the turf and chip to targets 5, 7, 9, 11, and 13 yd away. Hit 2 chips from each station, changing distance after every two balls. Play from a normal fairway-height lie. The ball should be contacted first or brushed cleanly as the club reaches the line; heavy strikes before the line count as fat contact.

Goal

Farther stations add 4 extra reward points per distinct distance rank, while your pass target still uses the original flat outcome values — produce 7 or more clean strikes from 10 chips to pass. In Points mode, protect the score by avoiding heavy strikes before the line.

Tour context

Average players (HCP 18.5-26.4) can usually aim the chip reasonably well, but contact inconsistency creates unpredictable carry. Holding the low point within 1 in of the line from 5-13 yd is a practical benchmark for building dependable greenside contact.

Scoring options

Pick how you are rewarded. Each option records different outcomes and feeds different insights.

  • Classic

    Clean contact or not. A miss costs you nothing.

  • Points Premium

    Clean contact pays triple; a fat one hurts most.

  • Clean Strike Premium

    A fat strike costs you a point. Everything else is free.

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