
Land It Low
Hit low-trajectory chip-and-run shots with the lowest-lofted wedge you trust. Land balls inside a chipping ring set 2, 4, or 6 yds onto the green depending on difficulty, with rollout reference discs at 10 and 15 yds. The ring shrinks as the tier rises. Complete three rounds and track how efficiently you can land six balls inside it.
Difficulty levels
Setup & execution
Set a 4-ft chipping ring at 2, 4, and 6 yds onto the green. Work through the stations in order, hitting low chips from one or two steps off the green with the lowest-lofted wedge you can control. Keep the 10-yd and 15-yd rollout discs in place as feedback for how far each landing spot releases. Complete 3 rounds of 6 balls. Normal level asks you to change carry distance without changing the low-flight intention.
Goal
Farther stations add 4 extra reward points per distinct distance rank, while your pass target still uses the original flat outcome values — land 10 or more of 18 balls inside the ring to pass. Record short, long, left, and right misses so the pattern tells you whether contact, carry length, or start line is costing you.
Tour context
Shot Scope puts mean proximity from inside 50 yd at 18 ft for a 15-handicap. Landing 10 of 18 low chips inside a 4-ft ring across 2–6 yds is the landing-spot discipline that turns a chip-and-run from a hopeful shot into a predictable one.
Scoring options
Pick how you are rewarded. Each option records different outcomes and feeds different insights.
Classic
Inside the ring or not. A miss costs you nothing.
Points
The ring pays triple; only running it long is free.
Never Short
Come up short and you lose a point. Other misses are free.
More chipping drills
All chipping
ChippingTee Ball
Find a good lie two steps off the green. Place tees in a line from 2 yd to 14 yd from the front of the green, each tee 2 yd further out. Chip one ball to each tee and score by where the ball finishes, not by whether you strike the tee. Play the full ladder with two wedges — 28 shots in all.
ChippingBuckets
Stand a bucket on the green as your aiming point and mark a landing zone around it. Build four stations in a straight line from 3–20 yd — the exact distances and the size of the zone vary by difficulty tier. Hit 5 balls from each station with two different wedges — 40 shots total. Score 1 point every time the ball first lands inside the zone. Track your points per wedge to find out which club performs best at each distance.
Chipping Premium optionsLine in the Sand (Chipping)
Draw a line in the turf and chip to targets from 3-24 yd, scoring each shot by whether the club bottoms out on or just after the line.