Land It Low

Hit low-trajectory chip-and-run shots with the lowest-lofted wedge you trust. Land balls inside a chipping ring set 2, 4, or 6 yds onto the green depending on difficulty, with rollout reference discs at 10 and 15 yds. The ring shrinks as the tier rises. Complete three rounds and track how efficiently you can land six balls inside it.

Chipping Advanced ~20 min 4 difficulty levels

Difficulty levels

~20 min

Setup & execution

Set a 4-ft chipping ring at 2, 4, and 6 yds onto the green. Work through the stations in order, hitting low chips from one or two steps off the green with the lowest-lofted wedge you can control. Keep the 10-yd and 15-yd rollout discs in place as feedback for how far each landing spot releases. Complete 3 rounds of 6 balls. Normal level asks you to change carry distance without changing the low-flight intention.

Goal

Farther stations add 4 extra reward points per distinct distance rank, while your pass target still uses the original flat outcome values — land 10 or more of 18 balls inside the ring to pass. Record short, long, left, and right misses so the pattern tells you whether contact, carry length, or start line is costing you.

Tour context

Shot Scope puts mean proximity from inside 50 yd at 18 ft for a 15-handicap. Landing 10 of 18 low chips inside a 4-ft ring across 2–6 yds is the landing-spot discipline that turns a chip-and-run from a hopeful shot into a predictable one.

Scoring options

Pick how you are rewarded. Each option records different outcomes and feeds different insights.

  • Classic

    Inside the ring or not. A miss costs you nothing.

  • Points

    The ring pays triple; only running it long is free.

  • Never Short

    Come up short and you lose a point. Other misses are free.

More chipping drills

All chipping