
Landing & Finish
Choose one chipping distance, then hit a full basket of 20 balls to one target. Record strike quality, whether each ball lands in the marked zone, and whether it finishes inside the zone around the target.
Difficulty levels
Setup & execution
Choose one distance from 5, 10, 15, 20 or 25 yd. Hit all 20 balls from that station and use a 20-ft radius for both landing and finish.
Goal
Record contact, landing, and finish for every ball. Ten landing successes pass the session.
Tour context
The zone is still realistic for an improving player while revealing whether carry and release agree.
Scoring options
Pick how you are rewarded. Each option records different outcomes and feeds different insights.
Classic
It lands in the zone or it doesn't. A miss costs you nothing.
More chipping drills
All chipping
ChippingTee Ball
Find a good lie two steps off the green. Place tees in a line from 2 yd to 14 yd from the front of the green, each tee 2 yd further out. Chip one ball to each tee and score by where the ball finishes, not by whether you strike the tee. Play the full ladder with two wedges — 28 shots in all.
ChippingBuckets
Stand a bucket on the green as your aiming point and mark a landing zone around it. Build four stations in a straight line from 3–20 yd — the exact distances and the size of the zone vary by difficulty tier. Hit 5 balls from each station with two different wedges — 40 shots total. Score 1 point every time the ball first lands inside the zone. Track your points per wedge to find out which club performs best at each distance.
ChippingLand It Low
Hit low-trajectory chip-and-run shots with the lowest-lofted wedge you trust. Land balls inside a chipping ring set 2, 4, or 6 yds onto the green depending on difficulty, with rollout reference discs at 10 and 15 yds. The ring shrinks as the tier rises. Complete three rounds and track how efficiently you can land six balls inside it.